Inside areas optimization

  1. What do you want to achieve? Keep it simple and clear!

I want to optimize my game by not showing inside areas when you are outside

  1. What is the issue? Include enough details if possible!

I don’t know if set the transparency of all inside areas to 1 is more CPU friendly than leaving as is.
Do roblox engine renders the Polygons that you won’t see? if not, then this idea is useless but if yes, is CPU friendly to set all inside area objects transparency to 1? So you won’t render it right?

It would be better to store the parts in a bin outside of the workspace, such as replicatedstorage, and reparent them from client-side when needed

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