Why can the developer not play around with the active functions given by the camera module?
For me, simply being able to do CameraController:SetMouseLockOffset(Vector3.new(x, y, z)) is a lot simpler then the entirety of Camera Manipulation in order to produce an offsetted shift lock.
Any reason why you can’t access it which I’m not aware of?
I’m using the camera module for a mobile shift lock. Was working fine till a few days ago. All of a sudden I wasn’t able to access the module’s .new() function.
I got it working again by making a copy of the camera module and returning cameraModuleObject variable, but don’t want to rely on this.