i have a script that makes multiple values that determine whether a player owns a style for a radio in my game, and the beginning of the script works like this
local ownedradios = Instance.new("Folder")
ownedradios.Name = "OwnedRadios"
local ownsgreen = Instance.new("BoolValue")
ownsgreen.Name = "OwnsGreen"
ownsgreen.Value = false
local ownsorange = Instance.new('BoolValue')
ownsorange.Name = 'OwnsOrange'
ownsorange.Value = false
local ownsred = Instance.new("BoolValue")
ownsred.Name = 'OwnsRed'
ownsred.Value = false
local ownspink = Instance.new("BoolValue")
ownspink.Name = 'OwnsPink'
ownspink.Value = false
local ownspurple = Instance.new("BoolValue")
ownspurple.Name = 'OwnsPurple'
ownspurple.Value = false
local ownsblue = Instance.new("BoolValue")
ownsblue.Name = 'OwnsBlue'
ownsblue.Value = false
local ownsheart = Instance.new("BoolValue")
ownsheart.Name = 'OwnsHeart'
ownsheart.Value = false
local ownswater = Instance.new("BoolValue")
ownswater.Name = 'OwnsWater'
ownswater.Value = false
local ownsfire = Instance.new("BoolValue")
ownsfire.Name = 'OwnsFire'
ownsfire.Value = false
local ownsfestive = Instance.new("BoolValue")
ownsfestive.Name = 'OwnsFestive'
ownsfestive.Value = false
local ownsgalaxy = Instance.new("BoolValue")
ownsgalaxy.Name = 'OwnsGalaxy'
ownsgalaxy.Value = false
local ownssnow = Instance.new("BoolValue")
ownssnow.Name = 'OwnsSnow'
ownssnow.Value = false
local ownsrainbow = Instance.new("BoolValue")
ownsrainbow.Name = 'OwnsRainbow'
ownsrainbow.Value = false
local equipped = Instance.new("StringValue")
equipped.Value = 'DefaultRadio'
equipped.Name = "EquippedRadio"
local data
local suc, err = pcall(function()
data = statsDS:GetAsync(plr.UserId.."-stats")
end)
if suc then
print("data was gotten")
if data then
score.Value = data[1]
equipped.Value = data[2]
ownsgreen.Value = data[3]
ownsorange.Value = data[4]
ownsred.Value = data[5]
ownsblue.Value = data[6]
ownspurple.Value = data[7]
ownspink.Value = data[8]
ownsheart.Value = data[9]
ownswater.Value = data[10]
ownsfire.Value = data[11]
ownsfestive.Value = data[12]
ownsgalaxy.Value = data[13]
ownssnow.Value = data[14]
ownsrainbow = data[15]
else
score.Value = 0
equipped.Value = 'DefaultRadio'
ownsgreen.Value = false
ownsorange.Value = false
ownsred.Value = false
ownsblue.Value = false
ownspurple.Value = false
ownspink.Value = false
ownsheart.Value = false
ownswater.Value = false
ownsfire.Value = false
ownsfestive.Value = false
ownsgalaxy.Value = false
ownssnow.Value = false
ownsrainbow.Value = false
end
else
print("an error occured")
print(err)
end
ownsgreen.Parent = ownedradios
ownsorange.Parent = ownedradios
ownsred.Parent = ownedradios
ownspink.Parent = ownedradios
ownspurple.Parent = ownedradios
ownsblue.Parent = ownedradios
ownsheart.Parent = ownedradios
ownswater.Parent = ownedradios
ownsfire.Parent = ownedradios
ownsfestive.Parent = ownedradios
ownsgalaxy.Parent = ownedradios
ownssnow.Parent = ownedradios
ownsrainbow.Parent = ownedradios
however if you look at the bottom
ownsrainbow.Parent = ownedradios
it keeps giving me an error saying it could not index parent, and im confused because its the same format as all the other values and the others work, and when i remove the specific one at the bottom it works, so am i doing something wrong or is this a bug?
