The keys in my scripts keep changing format, and I’m unable to do a if statement to check them since they don’t register as the same.
--server script
local movesicanmake = nil
-- i do other things to fill it with values, then fire it to the client
print(movesicanmake)
Move:FireClient(playerwhosmove, movesicanmake)
--client script
local function MakeMove(tableofmoves)
-- I do other things here, but for the sake of simplicity I'll leave the
--important part
print(tableofmoves)
end
Move.OnClientEvent:Connect(MakeMove)
--the server script print statement outputs this-
▼ {
[Instance(26BA8436148)] = ▶ {...},
[Instance(26BD1E2CDA8)] = ▶ {...}
}
--the client one outputs this-
▼ {
[" (Black9)"] = ▶ {...},
[" (White6)"] = ▶ {...}
}
I don’t know what changed. Also later on in the same client script I loop through instances in the workspace and save it in the same format, and it outputs in the weird format again.
local oldlocation = nil
local Players = game:GetService("Players")
local player = game.Players.LocalPlayer
local Mouse = player:GetMouse()
local function selectmove()
local Item = Mouse.Target
for i5,v5 in pairs(game.Workspace.Tiles:GetChildren()) do
if v5.Name == Item.Name then
oldlocation = Item["Original Location"].Value --this is unimportant
for i2, v2 in pairs(game.Workspace.Tiles:GetChildren()) do
if v2.Name == oldlocation then
oldlocation = v2
local Move = {}
Move[oldlocation] = {v5}
print(Move)
--this is where I'd send it to the server for
--validation, but I can't check it since when i send
-- it to the server, it switches format again
end
end
end
end
end
Mouse.Button1Up:Connect(selectmove)
-- This is what it outputs-
▼ {
[Instance(26BD3482658)] = ▶ {...}
}