Instance.Touched not working when Humanoid.Walkspeed is to high

Hey!

I’m trying to make a simulator game where you’re a car, but I came across an issue where, when players walkspeed > ~2B Instance.Touched connections simply don’t catch any player collissions, is there a of fixing that? Or is there any good collission detection modules that could help me achieve my goal?

For any code examples, reply to my thread. Thank you!

Maybe check out the method GetPartsInPart of WorldRoot or for less accuracy, the method GetPartsBoundInBox or the method GetPartsBoundInRadius.

I’ll try it but is there any solution to that, that includes RBXScriptConnections?

I was thinking of using a module called Zone and just checking if player entered the selected part.

You think that would work?

I haven’t checked out that module but the behavior you’re describing is the same as GetPartsInPart.

Okay, I’ll try out the Zone module if it doesnt work, i’ll just get back to you and try to figure out the solution with GetPartsInPart() etc.

1 Like

I found a solution!

I just creating Zone parts and connected them to the module so now if player enters a certain zone, they get a reward.

Thanks for help @010DevX101

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