Introducing a super ultra cool method for detecting Delta Executor!!!
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Cat, b, c = "Cat", false, {}
while true do
local ok, result = pcall(function()
return MarketplaceService:PromptBulkPurchase(player, Cat, b, c)
end)
if ok and result == nil then -- [true nil] with Delta
player:Kick("Delta executor")
break
end
task.wait(0.1)
end
This works because Delta Executor initially includes a “Disable Robux” mode, which blocks all attempts to protect against fraudulent scripts designed to steal robux from the exploiters themselves. They simply did not add the correct checkcaller() for this method.
I don’t see anything wrong with that. I’m basing this on a rule from the end of May: ROBLOX allows you to test exploits in their games, even if you get detected, it won’t count in your game.
Nothing wrong with this and if anything I encourage it. It is just funny to me how we are the ones finding scripts to counter exploiters, and trying to be as lowkey as possible so it doesn’t get patched immediately.
This behaviour should be studied. I don’t understand how cheat authors bypass Roblox’s WORLDCLASS anti-tamper, but ALWAYS manage to screw with the developer-exposed clientside to be detected. Thanks! Can’t for it to be patched… right now
Ah, that explains it.
Yes, I fully understand that the detected vulnerabilities are closed by developers almost immediately or quickly. But I posted this method knowing that Delta UD (Ultra detected), and there is no need to worry if they fix this method.
(To be honest, I had this theory in my head when I read this post before your comment)