Integrated custom physics with roblox's one

I finally integrated the physics that runs 120 fps with the roblox physics using blockcasts for the car system!!!

But, whatever sh*t you have to do cause roblox doesnt expose the FixedUpdatePhisics event :sob:.
^ our raycast cars were extremely unstable on low fps. so as i dont want to implement full bledged physics engine, this probably will be enough for basic collisions

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