Hey! I’ve been making cars within blender recently and seem to be having issues with how ROBLOX’s lighting impacts the appearance of the meshes surfaces.
The issue I seem to be having is towards the front headlight, taking a heavier impact from shadows than the rest of the surfaces, but it seems perfectly fine in blender.
Inside of Studio : (Turned the part impacted to blue to show a higher contrast within the shadow Issue)

Inside of blender :
(Solid View)

(Cycles render view)

I’ve tried multiple solutions such as retopologising my mesh, triangulating the mesh before exporting (basically getting rid of N-Gons), Increasing poly count to limit distortion within the faces etc. I couldn’t find anything on forums due to not knowing how to word the issue I was having.
Any help is appreciated! --Lost :).