I was wondering if it was possible to only run the following script when the player is not interacting with UI objects. The following script is supposed to move the player’s head and torso based on the user’s mouse movement. Any suggestions are appreciated.
(Script not mine, I only edited it to suit my needs)
RunService.RenderStepped:Connect(function()
if Body["UpperTorso"] ~= nil and Body["Head"] ~= nil then
local TrsoLV = Trso.CFrame.lookVector
local HdPos = Head.CFrame.p
if Neck and Waist then
if Camera.CameraSubject:IsDescendantOf(Body) or Camera.CameraSubject:IsDescendantOf(Player) then
local dS = nil;
local dF = nil;
local Point = Mouse.Hit.p
dS = (Head.CFrame.p-Point).magnitude
dF = Head.CFrame.Y-Point.Y
Neck.C0 = Neck.C0:lerp(NOC0*Angles(-(Tan(dF/dS)*HVF),(((HdPos-Point).Unit):Cross(TrsoLV)).Y*HHF,0),US/2)
Waist.C0 = Waist.C0:lerp(WOC0*Angles(-(Tan(dF/dS)*BVF),(((HdPos-Point).Unit):Cross(TrsoLV)).Y*BHF,0),US/2)
end
end
end
Hum.AutoRotate = true
end)