Introducing Creator Rewards: Earn More by Growing the Community

Thank you for further clarification, however there are still a few things left unanswered and a few other points. I’ll try to give the benefit of the doubt here.

Have you considered simply capping how much time is rewarded, say 30 minutes to an hour? That would certainly stop the majority of AFK experiences whilst still rewarding engaging experiences that keep players for longer than 10 minutes organically. Why was this the solution you came to?

I’m not sure if this has been fixed yet, but there were also experiences that would teleport players right before they would be kicked for being AFK. Teleporting back into the same experience would reset the AFK timer, even if they still aren’t interacting with the client. If that hasn’t been fixed yet, that seems like one of your bigger issues.

But we will still have to, this has changed nothing. Players will still play those experiences first, more than likely. Players don’t often try new experiences as often as they play experiences that they already enjoy (or are addicted to).

I’m also not entirely sure if I understand how we were competing before. I assume that maybe there was a maximum amount that a Premium user would be awarding developers and it would be spread amongst where they have played based on their playtime percentage. That sounds completely fair to me, I just think you could put a limit as for how much time can be counted per experience.

I am willing to believe you, but I, and many others, would like to see this data in some way. Additionally, this doesn’t apply equally to all types of players or for all types of experiences. Meaning that this will not have a proportional affect everywhere. Experiences that rely more heavily on Premium Payouts may see less Active Spenders.

You also haven’t clarified if it must strictly add up to $9.99 or more. We have given examples, such as buying Premium for $4.99 and Robux for $4.99, which adds up to $9.98, which is less than $9.99. Please clarify on this and I would hope that you’re rounding up with these.

This doesn’t really tell us anything at all. Your explanation is just as arbitrary as the numbers you gave. Some sort of real data would help a lot with explaining your reasoning.

This didn’t answer the question at all.

I also believe that you may have forgotten why Premium Payouts were originally created, as said in RDC 2019 in the video linked in this post:

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