Introducing in-experience Mesh & Image APIs [Studio Beta]

Apologies if this is a silly or naive question, but does this stuff also work 100% client-side?

There are some things I’d like to do with these features that I want to be exclusively on the client for several reasons including:

  • Performance
  • Latency
  • Using no bandwidth
  • To not strain the server
  • User preferences

For instance, say I’d want to build some kind of raytracing engine that calculates lighting and bakes to to editable images.
I want the client to be able to customize the resolution and compute all of this locally.

And there’s plenty of special effects or things with procedurally generated meshes I’d like to do exclusively on the client to not strain the server in any way and other clients do not have to see or know it.