Introducing the US 18+ DevEx Rate: Earn 42% More on Spend from 18+ US Players

also tons of cashgrabs and cheap made games do use R15

Yeah and tons of cashgrabs and cheap games use r6 to nostalgiabait, I don’t really know why you’d even present that information, lol.

Eh. Yeah that sucks. Like I said, I think roblox shouldn’t do this at all; adults really want custom character models, that’s just how it is.

Just no need to slander r15 when r6 is not really anything special.

Though I will say, if you’re making a game with more advanced/realistic graphics, sometimes you just have to… go with what works with the game, not the community.

It’s like being in a retail/service job and realizing, no, the customer is not always right, no matter what anybody says otherwise - And for videogames, sometimes customers with good intentions will make very poor decisions, especially when presented with something nostalgic.

the discussion is about higher payment for just ussing R15, its not an discussion about removing R15

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This system still doesn’t work with buying ad credits. Think these things through please. Fix it.

Can you guys just do one thing right and make this work for any rigs. Most of the highest quality games on the platform with the most depth are R6. You can’t tell me this game doesn’t have high fidelity visuals. VV: ULTIMATUM | Play on Roblox

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There has been an issue forever where buying Ad Credits with robux makes it so your “old” balance practically never depletes. I have DEVEXed 100% of my robux in my group and account every month for a year and still get the old rate.

Also, buying ad credits with robux spends 18+ rate robux instead of the lowest rate robux on your account. Very bad system.

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I was having a mini panic attack about that earlier, I buy ad credits so often that I have many months of old robux accumulated that I didn’t expect.

Really made me realize my financial situation wasn’t as good as it should be.

I’m not getting any more ad credit for using the newer rates, so roblox should be using the older rates exclusively when draining my ad credits! It puts older devs at a disadvantage otherwise.

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Questions:
Can the player avatars be those UGC bundles which make you look like R6, but still have 15 joints?
Can NPCs be R6?

I noticed that there is an option in the avatar settings for using R6 animations on a R15 body. Does doing so remove eligibility from the higher devex rate? If it does, is there some requirements for how many of in-game animations must use the additional joints?

They provide answers to both questions on the documentation page:

“The eligibility criteria only applies to player characters

and

“Each joint or part articulates separately during animation”

Rather unfortunate that they arbitrarily require animations to demonstrate a full set of motion for all limbs and doesn’t permit R6-style animations.

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To me it seems like the R6-looking bundles should be fine if they use r15 animation pack.

what does yours have with r6??? what it will be in the future, inly game with rthro avatars will be able to be published?

Roblox still hasn’t acknowledged this problem! :frowning:

Actually, funnily, they kinda did, just indirectly - or at least they realized this was a transparency problem on their own and fixed it.

The page for getting ad credits now correctly shows the 18+ robux being used first, and also correctly shows that you get more ad credit for using that robux. (Not shown in picture; already used my 18+ robux for credits earlier)

this was a great transparency change, surprisingly. They’ve been getting better at showcasing the different robux usage rates, though it is still a bit confusing sometimes.

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Wow, I swear this wasn’t a thing a few days ago! Took them long enough but that’s a huge relief.

Thanks to whoever worked on this!

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