I am using this script below to create a laser using a Beam, and it keeps erroring and I don’t know why. I am pretty new to raycasts so I’m not sure what I’m doing wrong.
local laserThickness = .1
local castLength = 500
local beam = script.Parent.Beam
local startatt = script.Parent.StartAttachment
local endatt = script.Parent.EndAttachment
local params = RaycastParams.new()
params.FilterDescendantsInstances = {}
game:GetService("RunService").Heartbeat:Connect(function()
local laserLook = script.Parent.CFrame.LookVector
local laserOrigin = startatt.Position
local castResult = workspace:Raycast(laserOrigin,laserLook*castLength,params) or {Position = laserOrigin+laserLook*castLength,Distance = castLength}
endatt.CFrame = CFrame.new(laserOrigin:Lerp(castResult.Position, .5, castResult.Position) * CFrame.Angles(0, math.pi/2,0))
end)