Hello, I am trying to create a saving inventory system for our game, however whenever it tries to save skins, it always returns “nil” for the table & never saves the currently equipped weapons, I.E sets it to the Default value
This is code for it:
game.Players.PlayerRemoving:Connect(function(Player)
local Data = Player:WaitForChild("Data")
local JuggernautsFolder = Data:WaitForChild("Juggernauts")
local PlayerSkins = Data:WaitForChild("PlayerSkins")
local EquippedGun = Data:WaitForChild("EquippedGun")
local EquippedKnife = Data:WaitForChild("EquippedKnife")
local EquippedJuggernaut = Data:WaitForChild("EquippedJuggernaut")
local Coins = Data:WaitForChild("Coins")
JuggernautDatastore:SetAsync(Player.UserId.."-CoinsData",Coins.Value)
JuggernautDatastore:SetAsync(Player.UserId.."-EquippedGData",EquippedGun.Value)
JuggernautDatastore:SetAsync(Player.UserId.."-EquippedKData",EquippedKnife.Value)
JuggernautDatastore:SetAsync(Player.UserId.."-EquippedJData",EquippedJuggernaut.Value)
local SkinsTable = {}
if not #PlayerSkins:GetChildren() == 0 then
for I,Skin in pairs(PlayerSkins:GetChildren()) do
table.insert(SkinsTable,I,Skin.Name)
end
JuggernautDatastore:SetAsync(Player.UserId.."-SkinsData",SkinsTable)
end
local JuggernautTable = {}
if not #JuggernautsFolder:GetChildren() == 0 then
for I,Juggernaut in pairs(JuggernautsFolder:GetChildren()) do
table.insert(JuggernautTable,I,Juggernaut)
end
JuggernautDatastore:SetAsync(Player.UserId.."-JuggernautData",JuggernautTable)
end
end)