Inverse kinematics issue replicating from client to server

hello I am new to the forums and very new to scripting but how do I rotate a motor6D joint on the server because I am having a huge issue and this creates a huge rotational offset

I used daw588 inverse kinematics bundle but yeah there are major issues with delay replicating from client to server

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Just change the position in the motor6d property (I’m using a translator)

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hi thanks for replying but the main issue still occurs since the arm rotates with a huge offset by calling the function inside the module

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Bump still having the same issue, tried setting network owner ship to nil and ended with the same result

Perhaps you are only declaring and initializing variables on the client side and those same variables aren’t being used on the server side create a delay and never rotates your arm correctly, thus causing a huge rotational offset as you said. (client script variables and server script variables might not function the same way)

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Thanks for replying to my post!!! I will mark as solution if it works

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