Invisible parts on my meshpart?

I have a meshpart, and there are random invisible bumps on it such as:


image
There are a LOT more around the meshpart. how do i fix this and prevent it next time?

It’s the Mesh’s collision fidelity property. Try setting it to the new ConvexDecomposition (or whatever it’s called). It’s much more accurate than Default.

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It works, but there is just one huge bump:
image

1st things first you are going to want to select your meshpart.

Second go into properties and go into the behavior part in the meshpart.

Then find CollisionFidelity and change it to PreciseConvexDecomposition for example. And then it should have a better collision box.

(sorry if me editing this message like 3 times confused you.)

4 Likes

PreciseConvexDecomposition didnt fixed for me

How big is your mesh? What I usually do is break the meshpart in to separate parts, especially if it’s a really big one and then put on Precise