Invoke Client while there is a ServerScript Manager?

I’m thinking that is the LocalScript

I was referencing the line where you say

local UnitChoosen = TeamUnits.BlueTeam.unittype:Clone()

I know, I have changed to that already.

Also remember, It isn’t warning me about nothing or showing errors.

I fixed it. You cannot have a serverscript in replicated storage, it will not fire by default. Use this as a lesson to be more descriptive of where everything is in your questions, please.

SpawningUnits.rbxl (37.4 KB)

I fixed the connection, but you have an error with the other part of your code to fix. The connection works.

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Yes did u changed that @testingacc333330

Thanks! This really helped.

Now i can make a sandbox battle game!

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Have fun creating! Best of luck.