I’m thinking that is the LocalScript
I was referencing the line where you say
local UnitChoosen = TeamUnits.BlueTeam.unittype:Clone()
I know, I have changed to that already.
Also remember, It isn’t warning me about nothing or showing errors.
I fixed it. You cannot have a serverscript in replicated storage, it will not fire by default. Use this as a lesson to be more descriptive of where everything is in your questions, please.
SpawningUnits.rbxl (37.4 KB)
I fixed the connection, but you have an error with the other part of your code to fix. The connection works.
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Thanks! This really helped.
Now i can make a sandbox battle game!
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Have fun creating! Best of luck.