IronGate Anti-Cheat — Advanced Protection for Roblox Games

What is IronGate?
Website
IronGate is a commercial anti-cheat platform built for Roblox experiences that require reliable exploit detection without sacrificing performance or generating unnecessary false positives. Rather than acting as just another anti-cheat module, IronGate provides a complete moderation workflow—from detection to enforcement.

Every deployment includes access to a web dashboard with an integrated Appeal System and Player Reports, allowing moderators to review collected evidence before taking action. From a single interface, staff can issue or revoke bans, review appeals, manage reports, and monitor player activity without needing to access Studio.

Ban Waves

IronGate includes a built-in Ban Wave system designed to make exploit detection less predictable. Instead of immediately banning a player, detections can be silently recorded while evidence is collected in the background. Moderators can then review the collected data and schedule a ban wave whenever appropriate.

This approach not only provides additional confidence before enforcement but also makes it significantly harder for exploit developers to identify which actions or scripts triggered a detection.

Developers who prefer immediate enforcement can enable automatic punishments for selected detections. Each detection can be configured independently to Log, Flag, Kick, Ban, or be included in a future Ban Wave, providing complete flexibility over the moderation process.



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So let’s see, AI generated website, claims with zero evidence to back them up, yeah seems pretty usual.

You claim this to be a client anti-cheat sooo… it’s useless. No amount of obfuscation can really help when hackers can just read remote events, send their own spoofed ones and then delete the entire anti-cheat from the client.

All it’ll take is for this to get breached once and it’ll do absolutely nothing for any game using it.

You’re also claiming that there’s popular games using this, which has absolutely zero evidence to back it up. The domain was registered on the 26th of June, and one of the games you claim to protect, REDLINER, released on the 13th of June.

You’re also claiming to be protecting games which released years ago which is plain unrealistic for something that hasn’t existed for even a month yet.

Of course I could go contact the developers to ask if they are using this, and of course expecting them to say “no what the hell is that”, but I couldn’t be bothered.

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(post deleted by author)

I think it would help your case if you responded with a degree of professionalism.

Not defending how Chark approached this of course, but they do have valid criticism. Handshaking can only do so much when cheaters have full access to the client to send their own spoofed responses.

None of your implementation details (or what you even detect) is documented, which is a red flag to anyone reading.

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“valid criticism” no its not, client anti cheat can be as strong as you want them to be and u cant stop server cloned script it will time out if u delete it and futher more. about the documented detection i provide when an actual buyer comes to me. why would i explain my entire ac implementation out to public

Instead of responding with absolutely zero professionalism and not even actually properly debunking his points, you should really be just explaining details on the methods you are using to ensure this is secure. Anyone looking at the way you are behaving here is gonna have zero faith your product is actually reliable.

The points he is making sound very reasonable when there’s no actual evidence to prove a lot of the claims you make on your own website about who is using it (surely any reasonable person would discuss beforehand that your anti-cheat’s name be mentioned somewhere in either the description of these games or on their groups, that’s just poor marketing otherwise).

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attacking with baseless stuff such as saying my web is AI with 0 claim or poof behind it and talk about professionalism. i will matter of fact not explain my methods which will give exploiters chance to look in them and maybe do some damage to anti cheat i can provide detection list thats public info. i would love to provide and debunk his claims if they werent just pure ragebait and yapping.

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If your anti-cheat is entirely client side to begin with then this is literally a non-issue anyway. Any exploiter who actually cared is just gonna decompile the scripts and figure it out that way. But even setting that aside, you just come off as throwing around meaningless buzzwords like “handshake” and “detect spoofed values” as if that magically instills confidence without elaborating on the why that makes it somehow secure.

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“entirely client sided”: its not entirely client sided.
so u mention how exploiter “who actually cared” can just decompile the script and figure it out? id love for you to try my luraph altered vm code and make sense of it or rather i say figure it out. when did handshake became a buzzword when i psoted this i assumed everyone was good enough in lua to understand the basic idea of how handshake works. Handshake system is an basic topic in CS books or if u google it. Handshake basically means constant connection between client and server so if they try to emulate handshake or spoof values it breaks and player gets flagged.

Just got confirmation from REDLINER team, they do use IronGate.

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hmph i would be more open to answering people here if they didnt attack my knowledge and act like how entire irongate is ai and fake.

Edit: figured out that user “Chark” is known ragebaiter by someone who dmed me. as they use lua iteration even with 6+ years i can dig deep etc but yeah.

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Would love to see image of the response.


And about the AI claims, AI tends to use a code fonts a lot, and looking at your personal netlify websites, they are full of AI artifacts: Over usage of gradiants, neon coloring, “Status blinkers” everywhere.

My trust that this is actually fully made by you, falls in Github side, you have zero web related repos, some repos are just empty or obfuscated lua code, for example GcViewV3: Obfuscated loader releases section uses emojis as bullet points. You and your website are quite vague on what the “handshake” actually does: how does server verify what client does, how does server’s flagging process work generally, because without knowing what developers are adding, it’ll fall short.

I agree with others about professionalism, if somebody starts being rude or throwing unbased claims, you should approach the situation professionally, and less attacking, while providing evidence. You are the creator of resource, so you should be good image for the product you are making, so that you appeal to customer base.

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about my netlify its portfolio where i used basic open source apis such as for that status nothing there isnt any ai u can find the stuff im using in that publicly on github. i assume your reply is ai generated since “GcViewV3: Obfuscated loader” it isnt obfuscated its fully open source and its bundled via dark lua which is common practice for all but respectfully so since ai tends to think everything is obfuscation. About me being vague about my handshake system, why would i be not im not here to open source my anti cheat service but advertise. Every game has its own custom handshake logic too. as for my approach yeah can be more professional but again i really do hate people who just larp and act like they know all while defaming others with baseless claims. You can contact any game creator irongate is being used by to verify my claims i will not provide personally myself.

also i assume u dont user github. when i made those code of conduct and other stuff it auto generates me template i didnt add emojis myself > something called copilot plus i push comments via claude agent mostly for resource control + releases. As for my github other projects some of them are obfuscated and mostly expect non pinned one i dont update/maintain they are my public archive which i just look and fond over old memories

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You guys need to take in account at this is an anti cheat/anti tamper. Me providing information about how my handshake system works is feeding exploiter info to tamper or damage it which i will not. When you buy our product or you have serious questions and looking to buy i’d love to explain in depth how we can customly do it for your game or just use our own general logic.
If people want to have a genuine technical discussion, I’m all for it. I just don’t see the point in responding to accusations that are made with zero evidence from the start.

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Nope, all I write on devforum is genuine, handwritten stuff. If I use AI, I will disclose usage.


This continues another 3000 lines. No one is able to contribute if they can’t understand what is happening.

If you gonna keep your handshake logic private, could you at least tell what your anticheat provides, that no other anticheat provides? Or comparison, as to why somebody should consider your product over others on market.

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Can you please add github repo link?

image
u can actually use any open source compiler and format it. This tool doesnt really require contribution the actual source which wasnt bundled was posted while ago. using luast.clv.cloud and optimise u see it unbundled or use darklua itself to make output “readable” as it has the option.

My anti cheat offer features such as handshake logic built entirely of pure maths which counters typical stack attacks for most anti cheats they can be bypassed with simple stack attack. by stack attack i mean finding detection table in gc and setting metatable or etc to stop it from setting detections. there are ofc other methods but this is just one example of us being unique and better. Our appeal and report system is also very good util as u can take swift actions ban/unban can be done with just few clicks and its an entire chat system where u can even upload and talk back to back. Other then that irongate patches any script via reversing them with no extra cause to it instead of just baking genric detection we bake in detections for current ongoing exploits there exact and future methods.

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Hi! this isnt an open source product this is an pay walled product called irongate!

AiSlop Anti-Cheat — Advanced Memory Checks for Roblox Games

We deploy serversided memory checks to detect cheaters!

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I’ll start off by saying that Awaken is a close friend and business partner whom I have known for nearly two years, and his reputation among our mutual colleagues is excellent. Despite our working relationship, this evaluation of IronGate is entirely objective and based strictly on its technical merits.

What sets IronGate apart is its shift from a reactive drag-and-drop script to a highly strategic moderation workflow. By allowing developers to independently configure detections, whether to log, flag, or silently queue exploiters into scheduled ban waves, it completely disrupts the feedback loop that exploit developers rely on to test their bypasses. The best part is how the web dashboard handles the operational side of security perfectly; centralizing appeals, player reports, and live telemetry in an external interface means staff can manage studio-wide discipline seamlessly without ever having to open Roblox Studio.

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