Is 200k instances too much

4000 parts but 200k instances for a detailed but small headquarters office building. Is this too much and how could I optimize since I want to place it within a larger game.

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What are these 200k instances? If only 4000 of them are parts then I can’t imagine what the other 196k are.

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Instances or Part counts (or any count of any primitive or asset) doesn’t provide any actual useful information to base on how performance-friendly your game is.

What you should actually use is Memory Use in your dev console at run-time.

Is 200k a lot? Probably? But it might not be, depending on a wealth of variables, so we can’t accurately say yes or no.

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It’s not really that much compared to some places I’ve seen, but if you do want to optimize it remove excess welds, particles, attachments, and similar objects. Make sure that - if you used free models - there aren’t viruses in it, considering 200k is large for only 4k parts.

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this was all a mistake, it wasnt at 200k instances. it was at 7.1k and it was originally read incorrectly by one of the builders.

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