I’ve been debating to myself whether I should include a tutorial and if I should, how would I go about doing it?
Before that, I have some questions
Tutorial VS No tutorial. How would it affect the game?
Preventing players from quitting?
Is a tutorial important to players?
How would I introduce the game in a subtle way so that players will not feel that the game is hard?
Background Info on what I'm making
I am developing an open-world exploration game. The player is able to choose their own path(mage, tank, ranged or melee) when they are on their own in the game. Kill mobs, upgrade armour and weapons, farm, raise animals, fish…