Made some UI and was just wondering if I could detect the user’s orientation to adjust the left end’s ScreenGui to ignore the device insets when something obstructing, like a dynamic island, is no longer relevant on that side. The amount of saved space seems nontrivial, though I’ve only tested on PC and an iPhone. I wanted to make this as clean as possible, so I’m also open to feedback on the UI and how much space I’ve allocated to 2D elements. Thanks!
And for this second image, I’d want to push the right end to ignore the device bounds. But, how would I consistently be aware of the device obstructions properly? Is this recommended or are there devices (e.g. potentially some non-iPhone) that may conflict with this design choice?
Thanks yeah I was wondering if using code to ignore device insets upon orientation changes would be valid. For devices without notches, I guess this would exhibit identical behavior as not changing the insets. I only worry that future devices could have notches that go against a pattern I am defining for UI I want shifted. I guess I’ll just keep that in mind until that happens..?