Is future lighting bad with a lot of parts?

My game involves destruction physics so buildings have a good bit of parts, so would future lighting be bad to use?

You can use Future Lighting if you are willing to make efforts to Optimize your game. Also it depends of the buildings. If they are generally open or close-quarters, future will be the best. But if its just “Meshes” or where players can’t see/access, then you can either just use Shadow Map or disables Shadows in Models or Light Object Properties.

Also I highly recommend taking advantage of using Streaming under Workspace
optimize
With proper Optimizations, you can achieve the best performance for everyone.

I will also take advantage using LevelOfDetail for Models as well
optimize2

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Thanks mister!!! forgot about streaming

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