i heard both sides one say it’s good and saving time and gpu
but other hand i heard it is not?
- it is GOOD
- it is OKAY
- it is BAD
0
voters
geometry instancing = re-using same mesh INSTEAD of using different mesh ids
i heard both sides one say it’s good and saving time and gpu
but other hand i heard it is not?
geometry instancing = re-using same mesh INSTEAD of using different mesh ids
thank you
but the last part confusing
if there are same meshIDs and same material but different texture what will happen? is it still better than different meshIDs?
It says right there textures override materials, so no it won’t instance it if it has different textures but same materials, but using the same mesh should still save on memory regardless of texture or material
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