I don’t know why this wouldn’t work.
local parking = false
game.ContextActionService:BindAction("ParkCar", function(n, istate, object)
if istate == Enum.UserInputState.Begin then
local VectorForce = humanoid.SeatPart.Parent.VectorForces:GetChildren()
for i = 1, #VectorForce do
local currentVector = VectorForce[i]
if parking == false then
currentVector.Force = Vector3.new(0, -workspace.Gravity * 8, 0)
Gauges.ParkButton.Prompt.PromptText.TextColor3 = Color3.fromRGB(255, 127, 127)
parking = true
elseif parking == true then
currentVector.Force = Vector3.new(0, workspace.Gravity, 0)
Gauges.ParkButton.Prompt.PromptText.TextColor3 = Color3.fromRGB(255, 255, 255)
parking = false
end
end
end
end,false, Enum.KeyCode.P)
It doesn’t collect all VectorForce inside the folder
The VectorForces folder is a folder full of wheel vector forces.
Also don’t mind the crazy amount of gravity force i put