Is it bad to :Destroy() Parallel scripts?

I’m creating a dynamic 3D particle system.

I’m wondering if I should dynamically create/destroy scripts or create a constant number of scripts?

I know that destroying scripts isn’t good practice, but this should optimize a bit… right?

500 particles → 5 actors
100 particles → 1 actor (removed 4 actors)
300 particles → 3 actors (added 2 actors)


im in a bad mood to manually copy paste these

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