Hi everyone, I have a script where every click the user would swing his sword and from there, I would fire a remote event to the server and let the server do its thing(replicating effects, checking if another player has been hit, etc). Of course, firing an event every click would mean the remote event is being constantly fired, and I’m wondering if there is any reprecussions to this. If yes, what would be a better way to do this? I don’t send any information to the server if that matters. Thanks!
If you think that it will overload the server or something then don’t worry. Even firing a remoteevent in a renderstepped won’t do too much.
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If you’re trying to do something like this, it’s not that bad, but a possibly more performant option is to use a Tool and Tool.Activated.
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