Is it better to make projectiles on the client or the server, what are the benefits?
SERVER
- Delay
- Laggy
CLIENT
- Faster
- No Lag
If you want projectiles on the client to replicate to everybody then Fire a remote event and FireAllClient Except for the player that triggered it or Fire an Event and SetNetWorkOwnerShip(i dont think this is the best idea)
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Can’t exploiters fire the event though?
Indeed thsts one of the side effects but you can make some sort of anti exploit by checking if the tool is equipped or add a debounce with table.insert