Is it better to make projectiles on the client or the server, what are the benefits?
- No Lag
If you want projectiles on the client to replicate to everybody then Fire a remote event and FireAllClient Except for the player that triggered it or Fire an Event and SetNetWorkOwnerShip(i dont think this is the best idea)
Can’t exploiters fire the event though?
Indeed thsts one of the side effects but you can make some sort of anti exploit by checking if the tool is equipped or add a debounce with table.insert