Is it better to make projectiles on the client or the server

Is it better to make projectiles on the client or the server, what are the benefits?

SERVER

  • Delay
  • Laggy

CLIENT

  • Faster
  • No Lag

If you want projectiles on the client to replicate to everybody then Fire a remote event and FireAllClient Except for the player that triggered it or Fire an Event and SetNetWorkOwnerShip(i dont think this is the best idea)

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Can’t exploiters fire the event though?

Indeed thsts one of the side effects but you can make some sort of anti exploit by checking if the tool is equipped or add a debounce with table.insert