Hi guys, Im trying to make a money system that works across all my games,
so… is it possible to store the amount of money a player has in one experience’s datastore and then read/write to this datastore while playing another experience…
Thanks in advance
I remember a very long time ago when I made my games entirely out of kits and there was a very popular kit with a leaderboard and the data crossed through everyone who used the kit. Plus games like dungeon quest (nostalgia be hittin hard ngl) save data when you cross from dungeon to lobby to other lobby so its definately possible. I don’t know how though (sorry :/)