Is it possible to break the bond of a surface using force?

So if a player were to run into two parts that have been bonded by glue, welds, etc. Is there a way that I could get them to break?

I mean mabye using PlayerVelocity and a NumberValue on the weld to see if the Velocity will break the object depending on how high the NumberValue is, which would kinda be it’s Durability? You could say, and if it is just break the bond?