Is it possible to create equal lighting everywhere?

When i put models in my world, there is always a side where the light shines and then a darken side where it doesnt shine.
Example:


Up until now ive just relied on point lights but is there a way to have no “sun” effect where some places are darker and some are brighter but instead have equal lighting everywhere?

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You can change time of day in the lighting settings to 12, which helps a lot, or turn off cast shadow in the model’s part’s settings.

ye it helped a bit but still not quite what im lookin for, and i already have global shadow off in my lighting

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I’m going to assume that you’re asking if Flat Shading is possible.

The short answer is no, roblox doesn’t have shading settings.

Technically you can get flat shading using the Neon material with bloom disabled, but its kinda jank.

so the only solution is to use lights?

You change geographic something, I forgot what it is called.

Set time of day to 12 and change the position of the sun to be straight above

Edit: I think it is called geographic latitude

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I’ve heard of GlobalLighting or something similar, but not sure entirely.

Yeah thats what id do, i forgot to say geographical latitude earlier. Paired with xlok time being 12 and Geographical latitude being 0 i think, it works.