Is it possible to destroy the neck without the player dying?

So if I’m not wrong this is possible because I have seen some games playing with joints and stuff like that, and what I’m trying to do is to literally destroy the neck, making the player headless but the head still existing, just not being attached to the torso.

If it’s not possible, are there any ways to simulate that effect?

Humanoids have a property, RequiresNeck. Turn that off, and I believe the humanoid will no long die if they don’t have a head.