i cant seem to find info if you can detect when the player lets off the trigger on the controller (buttonr2)
Cause i need it so it plays the sound when you lift the trigger not when you press the trigger down.
uis.InputBegan:Connect(function(key, processed)
if processed then
return
end
if key.KeyCode == Enum.KeyCode.ButtonR2 then
carSeat.BoV:Play() -- i need this to play when the player lets off the trigger (car throttle)
end
end)