When a player is teleported but the teleport fails, a core UI pops up telling them the reason the teleport failed with a button to close it.
Is there a way to prompt a teleport but without this UI popping up in case of a failure? I’m trying to create an error-handling system for teleports and I don’t want users to see those when a teleport fails in the background due to handling teleport failures internally with retry-logic and implementing custom errors.