Is it possible to have a part that doesn’t move when a player hits it? The part is control by a vector force.
The main goal: I want to be able to hit part. The part will not move. But the part will be unanchored.
This is want I don’t want. ^
Here is some code:
script.Parent.Force = Vector3.new(0, workspace.Gravity * script.Parent.Parent:GetMass(), 0)
All help is appreciated.