Hello. I’m want make my own pathfinding system. For it I’m need make “Occupancy” Property, where 1 - no any air, and 0 - only air. My sistem now work to detect terrain in 2x2x2 grid.
But I stuck in 1 problem: I need count to occupancy baseparts too. Is it possible, to get intersected volume even for rotated parts?
I’d assume this can be done with some sort of advanced mathematical calculation. I have no doubt that it’ll be much easier if you’re only working with rectangles and cubes.
I’m found 1 interesting thing, which called “Mass”.
So now I have 1 another question - does unioning 2-5 baseparts together during run-time will be good practice, and does this way is good, or I should find another way anyways?
What i want try to make:
I have 2 parts (in this example ball and cube)
Roblox have 2 properties: Mass and Density (Density can be found in custom properties, for this example I’ll use 1)
And if I union them, but with each other NEGATIVE, I’ll receive their unioned mass without intersecting:
And after this, I should substract 1 of their mass and union:
33.51 - 15.682 = 17.828
And checking another part of Union:
32 - 19.983 = 12.017
And, using this volumes, I can say, that ROBLOX counts Unions weight a bit weird…
So, I’ll use median mass - (17.828 + 12.017) / 2 = 14.923 cubic studs.