Is it possible to get parent of specific PathfindingLink, if there's possible multiply with same labels?

Hello guys. I’m trying to make NPC which will be able to break walls. For this I decided to use PathfindingLinks with label “WallBreak”. But when It’s went to coding, I understood that IDK how I can get wall, which WaypointLink was used. Can someone tell me, is it possible?

local Target = workspace.Target
local Obstacles = workspace.Obstacles:GetChildren()
local NPC = workspace.NPC

local RunService = game:GetService("RunService")
local PathfindingService = game:GetService("PathfindingService")

local CurrentPath = nil
local Waypoints = {}

local NextWaypointIndex = 0
local ReachedConnection
local BlockedConnection

local function BreakWall(Wall)
	Wall:Destroy()
end

local function FollowPath(TargetPos)
	local success, errorMessage = pcall(function()
		CurrentPath = PathfindingService:CreatePath({
			Costs = {
				Wall = 20,
				BreakWall = 15,
			}
		})
		CurrentPath:ComputeAsync(NPC.Position, TargetPos)
	end)
	
	if success then
		Waypoints = CurrentPath:GetWaypoints()
		NextWaypointIndex = 1
		
		BlockedConnection = CurrentPath.Blocked:Connect(function(BlockedWaypointIndex)
			if BlockedWaypointIndex >= NextWaypointIndex then
				BlockedConnection:Disconnect()
				FollowPath(Target.Position)
			end
		end)

		if not ReachedConnection then
			ReachedConnection = RunService.Heartbeat:Connect(function(Delta)
				if Waypoints[NextWaypointIndex].Label == "BreakWall" then
					--How to get Wall here?
					BreakWall(...)
					Waypoints[NextWaypointIndex] = PathWaypoint.new(Waypoints[NextWaypointIndex].Position, Waypoints[NextWaypointIndex].Action, "Walk")
				end
				NPC.Position = NPC.Position + (Waypoints[NextWaypointIndex].Position - NPC.Position).Unit * Delta * 5
				if (NPC.Position - Waypoints[NextWaypointIndex].Position).Magnitude <= 1 then
					if NextWaypointIndex < #Waypoints then
						NextWaypointIndex += 1
					elseif NextWaypointIndex >= #Waypoints then
						ReachedConnection:Disconnect()
						BlockedConnection:Disconnect()
					end
				end
			end)
		end
	end
end

FollowPath(Target.Position)