Is it possible to get stuff from the output? Like the studio output for errors and stuff?
You’ll be wanting LogService, namely the MessageOut event if you want them as they happen.
EDIT:
The provided example is slightly outdated, so here’s a more modern one.
Message Type Enum (essential for getting the type of message in output)
local LogService = game:GetService("LogService")
LogService.MessageOut:Connect(function(Message,Type)
print(("New output message: %s\nType: %s"):format(Message,tostring(Type)))
end)
The example is untested, but for the most part, should work.
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