Is it possible to get the access code of a reserved server from the reserved server itself?

Trying to teleport a player, saving the access key with MemoryStoreService, then deleting it with bindtoclose, although I just can’t get the access code from the reserved server :sob:

No, you are required to save it if you want to use it later. Use a DataStore if you expect the reserved server to have a long lifetime (e.g. custom private servers) or MemoryStore if not (e.g. session matchmaking).