Is it possible to have two differently colored terrain materials in the same game?

Trying to make a build using the roblox terrain with different regions, these regions being differentiated by color. Is it possible to have grass in one area of the map a different color than grass somewhere else in the map?

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In the Terrain settings you can modify the colours that each Texture is rendered in, but you can’t have different colours of the same Texture.

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It is not possible by current engine limitations until an update or so. If you are intending for terrain which is visible at 100% of the time, it is very difficult to manage this without distorting the user experience.

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Actually you can tween color values in Terrain properties at run time like any other Color3 value, say based on a regional change where the colour of water or stone is different.

It takes some coding know-how, but we did this for the 2018 Egg Hunt.

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Nice!
So I’m guessing that’d be done locally for each individual player and the colours would appear to be the same if you zoomed way out, but would appear different to the player when they moved from one Region3 to another?

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