I’m doing something similar to wplace and I want to know if it’s possible to insert the entire map using some script, because manually inserting the entire map pics would take quite a long time.
You can have the different Maps as Models in the ServerStorage and Clone them from the ServerStorage into the Workspace
local Maps = ServerStorage:WaitForChild("Maps")
local Map = Maps[math.random(1,#Maps:GetChildren())]:Clone()
Map.Parent = workspace
This will get one random map inside a Folder and clone it to the Workspace
Unless you are talking about a different kind of map
you can make the map a decal and put the decal on a massive part
You misunderstood me. I want to insert a world map (Google Maps, for example) in real time into a regular part and into a decal in roblox studio. See what “wplace” is.
I would like countries, cities, and regions to be shown in real time, it’s hard yk.
with auto updating (add delay between seconds)
Editableimage
Problem is between latency and performance, also (with how roblox works)
Unpack pixels ?
(beware of overburning roblox servers, you might get punished for that)
Yeah its possible with the right approach. I have some ideas, all are useless.
The game was developed in Brazil over three months by a single person, Enzo Watanabe, and is now run by a team of 46, in addition to volunteers.
You just cant moderate a game like this, its going to fall into anarchy.
I already have a drawing system, it’s ready. I don’t need that. I just need a real-time image of the google map on the part/parts. The cooldown reload can be set for a day
ik :p… I’m thinking of adding access only if the account is 5 months old or more. Also I wil add admins ofc. You can advise how to avoid unnecessary anarchy if you want.
i dont think its possible.
just be creative ig
wdym real time?
Earth doesn’t change geography. You can put an image of the world on a part, and it won’t need to change.
If you want to live stream the entirety of earth, that is probably not possible because satellites don’t cover 100% without distortion? I don’t know about that, but it sounds way too performance heavy for any sort of normal application.
Because of wars, cities or countries can change, for example, everytime. I don’t say anything about the earth.
Did you ever end up finding a solution?
not exactly, but my one friend told me that I need to buy some data from Google Maps, smt like that, maybe, It’s difficult and I think I need to create some kind of bot for this to auto upload / reload decals and etc ![]()
there is also a way to upload everything manually, but that’s only if you’re a masochist
Dynamic texture mapping is usually done with SurfaceGuis containing ImageLabels or ViewportFrames to simulate dynamic content. Google Maps, Mapbox, or OpenStreetMap provide APIs that let you request a map image for specific coordinates and zoom levels. You can fetch the image via a server and apply it to a Decal or SurfaceGui with an ImageLabel. To update in “real time”, you periodically request new images for the location. It’s not true live video, but it’s close.