Is it possible to insert a world map into Roblox Studio?

I’m doing something similar to wplace and I want to know if it’s possible to insert the entire map using some script, because manually inserting the entire map pics would take quite a long time.

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You can have the different Maps as Models in the ServerStorage and Clone them from the ServerStorage into the Workspace

local Maps = ServerStorage:WaitForChild("Maps")
local Map = Maps[math.random(1,#Maps:GetChildren())]:Clone()
Map.Parent = workspace

This will get one random map inside a Folder and clone it to the Workspace

Unless you are talking about a different kind of map

you can make the map a decal and put the decal on a massive part

You misunderstood me. I want to insert a world map (Google Maps, for example) in real time into a regular part and into a decal in roblox studio. See what “wplace” is.

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I would like countries, cities, and regions to be shown in real time, it’s hard yk.

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with auto updating (add delay between seconds)

Editableimage

Problem is between latency and performance, also (with how roblox works)
Unpack pixels ?

(beware of overburning roblox servers, you might get punished for that)

Yeah its possible with the right approach. I have some ideas, all are useless.
The game was developed in Brazil over three months by a single person, Enzo Watanabe, and is now run by a team of 46, in addition to volunteers.
You just cant moderate a game like this, its going to fall into anarchy.

I already have a drawing system, it’s ready. I don’t need that. I just need a real-time image of the google map on the part/parts. The cooldown reload can be set for a day

ik :p… I’m thinking of adding access only if the account is 5 months old or more. Also I wil add admins ofc. You can advise how to avoid unnecessary anarchy if you want.

i dont think its possible.

just be creative ig

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wdym real time?
Earth doesn’t change geography. You can put an image of the world on a part, and it won’t need to change.

If you want to live stream the entirety of earth, that is probably not possible because satellites don’t cover 100% without distortion? I don’t know about that, but it sounds way too performance heavy for any sort of normal application.

Because of wars, cities or countries can change, for example, everytime. I don’t say anything about the earth.

Did you ever end up finding a solution?

not exactly, but my one friend told me that I need to buy some data from Google Maps, smt like that, maybe, It’s difficult and I think I need to create some kind of bot for this to auto upload / reload decals and etc :face_with_crossed_out_eyes:

there is also a way to upload everything manually, but that’s only if you’re a masochist

Dynamic texture mapping is usually done with SurfaceGuis containing ImageLabels or ViewportFrames to simulate dynamic content. Google Maps, Mapbox, or OpenStreetMap provide APIs that let you request a map image for specific coordinates and zoom levels. You can fetch the image via a server and apply it to a Decal or SurfaceGui with an ImageLabel. To update in “real time”, you periodically request new images for the location. It’s not true live video, but it’s close.