Hey there. Im wondering, is it possible to reduce lag in by loading separate places on the map based on the fact of how close the player is to a certain structure/location and once they reach a distance from the area the whole area would be made invisible for that certain player.
An example being in Minecraft with render distance
I believe there is some sort of render distance system with terrain system however is it possible to apply it on models and parts?
You can enable StreamingEnabled within the properties of the Workspace. This will automatically stream content based off a Min / Max radius you can set. Here’s 2 resources you can look at which might give you some more detailed information: