Is it possible to load Zombie animations from Roblox into an NPC?

Hey!!

Sorry for this noob question. As far as I know, we can only use the animations we create and uploaded into Roblox. But, someone told me that RH game is using these animations from Roblox:

Then, its possible to do that?

You are generally only able to use animations that are owned by the group or place owner, but you are also allowed to use animations made by Roblox. That is what allows players to use the zombie animations on their characters in your game in the first place.

I think that if you copy the code from the Animate script from a roblox player character, and put it into a normal script inside the zombie, it will animate like a player. You may need to adjust a couple things with the code first, such as removing any reference to the LocalPlayer.

Theres no other way? Only by editing the Animate Script and placing it inside the NPC?

But, if I already have many systems that controls the animations, then now I should make RemoteEvents to connect with the Animate Script?..

And… if a Local Script exist inside a NPC that is parented to Workspace, does that actually works? if the local script is not placed on a real player, whos the one running that script?.. the server will not

It is just how I get my NPC’s to animate. The zombie animations that players equip to their avatars on the website are special kinds of assets that point to normal animations that Roblox has uploaded. These animations get fetched when the character loads. If you can find the animation id’s you can put them into your zombie characters. One way you could do this is if you have own the zombie animations, you can equip them, then hit play, and look under your character for the animations.

About the local scripts, I said the wrong thing. I meant you need to make it a normal script instead of a localscript. You are right that a localscript will not run if in workspace if it is not parented to a character.

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So, using the ID that its on the link of the asset, will not work
catalog/619537468/Zombie-Walk -- ID 619537468
I could get the right animation ID by equip the animation pack on my char, hit play, and copy those IDs from my character instances?

Then I can use those ID as I normally do, using my own scripts to play them on the NPC? right?

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Yes exactly. Although they might be looped or not looping. I seem to remember having some issues with this but I don’t quite remember.

Yup, you were right, I got all IDs from my character. And those runs perfect on the NPC without forking the Animate script. Just by triggering them from my zombie system. Thank you so much!

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