i dont know much about AnimationConstraint and i dont understand much about it on the documentation.
But im still confused, does it override the Motor6D?
– //server script to give physics to the client
-- //for loop
for _, part in ipairs(character:GetChildren()) do
if part:IsA("BasePart") then
part:SetNetworkOwner(player)
end
end
AnimationConstraint, added to: Head, Right Arm and Left Arm.
its shown to get the attachments (not the motor6D), but i think it overrides the motor6D in some way.
As known that animations client replicate so surely if i set the transform to the VR user cframe this should work and override the motor6D?