Is it possible to make a VR game using AnimationConstraints?

i dont know much about AnimationConstraint and i dont understand much about it on the documentation.

But im still confused, does it override the Motor6D?

– //server script to give physics to the client

-- //for loop
for _, part in ipairs(character:GetChildren()) do 
if part:IsA("BasePart") then
part:SetNetworkOwner(player) 
end
end

AnimationConstraint, added to: Head, Right Arm and Left Arm.

its shown to get the attachments (not the motor6D), but i think it overrides the motor6D in some way.

As known that animations client replicate so surely if i set the transform to the VR user cframe this should work and override the motor6D?

as well as client replicate?

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