The title says it all. I’m trying to make a whole game unsaturated except for one part in the game. Is this possible and if it is, how would I do this? I haven’t seen things about this on DevHub (Developer Hub).
(If this is in the wrong subcategory, please let me know where to move it)
local ignore = part -- place part with saturation here
for _, object in pairs (game.Workspace:GetDesendents())do
if object == ignore then continue end
if object:IsA("BasePart")then
local hue, __, value = object:ToHSV()
object.Color = Color3.fromHSZ(hue,0,value)
end
end
if your wondering i dont think its possible from post processing effects, because they affect the camera and not the blocks
Sorry to bump an old topic, but I tried this code because I needed something similar. It has a server-side exploit hidden at the bottom, that he somehow managed to hide from sight.
I think it might have been a malicious plugin actually. Though I’m not sure.