Is it possible to make all sounds have effects on them?

Hi, I’m trying to make a drone

I’d like the all sounds to sound kinda muffled and sound like mic quality when you’re in the drone if that makes sense

I know how to do this with one sound by putting an equlizer effect on it but how can I do it to all sounds playing in game?

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if you’re using the same eq you want to loop through every sound and clone ur eq into it. Also check for new sounds being added and eq those as well.

If you need a different eq for each sound then you need to do it manually

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Thanks
What’s the best way to do this because all sounds will be random places
Is it workspace:getdescendants?

Most likely, yes. I would recommend adding tags to them or organzing them into specific folders if possible to make it more effecient. If you cannot do that then you will have to loop through every descendant

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How could I do the tags?
30car

put somewhere a SoundGroup instance and in a Sound instance, set the SoundGroup of the Sound instance to the SoundGroup instance, then place whatever effects you want inside the SoundGroup. This will make all sounds instance connected to the SoundGroup play as if they have the effects in them

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Thanks,


I’d want to turn on and off this effect since I only want the effect on while using the drone

Is the best way to do this to, manually set all sounds soundgroup to the muffledEffect in studio workspace, or is there an easy way to do this through script?

Just put the sound effect as a child of the SoundGroup. Then you can simply enable and disable that single sound effect.

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okay , thank you guys
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