Most likely, yes. I would recommend adding tags to them or organzing them into specific folders if possible to make it more effecient. If you cannot do that then you will have to loop through every descendant
put somewhere a SoundGroup instance and in a Sound instance, set the SoundGroup of the Sound instance to the SoundGroup instance, then place whatever effects you want inside the SoundGroup. This will make all sounds instance connected to the SoundGroup play as if they have the effects in them
I’d want to turn on and off this effect since I only want the effect on while using the drone
Is the best way to do this to, manually set all sounds soundgroup to the muffledEffect in studio workspace, or is there an easy way to do this through script?