Hello,
So I was making a custom character for my game, the rig consists of 9 parts (parts which have SpecialMeshes in them).
So, when I made the rig, I also wanted to make it compatible with Roblox’s clothing system.
I UV Edited every part of the rig to be compatible with Roblox’s Shirt and Pants template…
I found a temporary solution to the texture applying process. I applied a decal to every part and then just changed the decal Texture to the Shirt’s/Pants’ template texture.
But, how would I make my rig compatible with roblox’s default clothing system. (When I insert a Shirt or Pants object into the player’s character group, I want the textures to automatically apply to every part of the custom rig, is there even a way to make my custom rig compatible with Roblox’s Clothing system? Or do I have to keep the current way of applying textures to the character…?)