Is it possible to make realistic lighting and looks like in The Complex: Expedition?

  1. I want to make a realistic found footage backrooms game like the Complex: Found footage for example and i already have the realistic vhs made, now i just need to make the graphics.
  2. I still dont know how to acheieve this, i dont really know how to make the lighting.
    3.I tried using a lot of things i added color correction effect and color grading effect and tweaked with the atmosphere and the ambient etc., but still didnt manage to get the same looks, plus i used chatgpt and it didnt get it right for me. And i want to have dark spots too, i added them in references.

I am trying to make this as realistic as possible, if anyone knows better with the lighting and stuff please tell me!

References:






Could you show us what you have sofar?
General tips:

  • Add a secondary pointlight to fake global illumination
  • There is a really good lensflare module in resources
  • High contrast
  • Low Saturation
  • Dark ambient values
  • PBR textures from websites like CG-bookcase
  • A good camerashake
  • Realistic assets from websites like Quixel (3D-scans)
  • You can try making a fisheye effect using the transparency trick or just find an example in the toolbox
  • Chromatic Aberration using viewport frames

The most difficult thing is VHS since Roblox doesnt give us any shader options

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This is what it looks like currently:


These are my settings i tried addid colorcorrectioneffect and used contrast but it does not look better, right now it still doesent feel like in The Complex

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ok I would:
set ambient to 90
brightness to 2
IMPORTANT: diffuse to 0.5 and specular to 1

(how did you make the fisheye btw)

i posted on my account about the fisheye lens and vhs effect and if i set the ambient and brightness to a bigger amount then i wont have dark spots anymore like spots where if you dont have a light its completeley dark and i want that. The post: Realistic VHS Effect + Realistic Camera Movement(Handheld vhs camera style) And here is the model: https://create.roblox.com/store/asset/102395348889423/Realistic-Vhs-Effect

Ok makes sense, I dont think you can get much further lightingwise so ill link some models:

oh and btw i would actually wanna acheive a handheld camera movement like in the complex: expedition like sturdy and realistic and i think i could achieve this easily and it would look more realistic and i did play some backrooms game whom had realistic lighting ill play one now and capture a bit of footage to give a bit of example of kind of how it could be

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here:






This is the game: The Complex [UPDATE 1.0] - Roblox

I think their textures are way more yellow in general but you could try adding in a yellow cc-effect

i increased the saturation to +1 and it looks better imma try to find better materials for the walls now and btw with the light i added a invisible sphere down with 1 stud i think than the light panel and added a point light with range 35 and then in the light panel i added a surface light with angle 180 and range 24 and looks pretty ok

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You would just create a surface light and tweak the properties, make sure the shadows setting is on, global lighting is on, and when you go into the interior of the structure it will be dark besides the light emitter inside. That’s pretty much all their is too it, you may want to use depth of field as well. You may want to use custom material with custom PBR reflection and roughness maps to increase the visual fidelity of your walls. Alternatively native materials have this too, perhaps plaster walls.

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I have dark spots near the lights i dont want but i just add an invisible part with point light and looks just fine for now

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