Hello guys !
I searched for ages… but I didn’t find the correct way to have the player character to switch to the opposite direction pretty much instantly.
- CFrame works like a charm but the physic isn’t considered. And I have high doubt about how efficient it is to check each time if there is a collision. Well it’s not anyway, but it could be even worst if they brute force it.
- Move function… is the default thing in the base controller… would probably would have been enough if you could tweak the rotation speed. But, except if I really messed up, we can’t…
I tried some mix and read a lot of doc hoping to find something.
But now that I write this message, I have two things that may not broke everything.
- Linear velocity should be the good answer, but of course you won’t be able to climb or stuff. I’m afraid of how much it would break everything.
- Just though about using CFrame or maybe AngularVelocity (CFrame would be best), to manage the rotation. And then use the move function ?
Well I’m going to sleep and I’ll try again tomorrow. If anyone has already encounter the problem, I’ll be happy to hear anything ^^
Have a nice day !