Is it possible to move the VRHead's CFrame around in world space directly?

I am not sure how to properly explain this cause I am not too experienced with scripting.

In games like Morphox (TominoCZ)'s Laser Tag VR I see that the CoreGui is moving with the character, and I am guessing it is somehow also moving the VRHead around the scene in some way, cause when I change the workspace.CurrentCamera’s CFrame the CoreGui doesn’t follow it but is still located around the actual player character.

So if anyone could tell me if I am correct or wrong and if you know of a method I could do this in if it is a thing.
PS: I was trying to see what VRService.RequestNavigation was, but I can’t understand it.

thanks in advance : )

You just need to set the camera’s HeadLocked to true.
If that setting is set to true then all of the VRCorePanelParts should follow with the player’s camera.
You cannot change the UserHeadCFrame, you can only manipulate the camera’s CFrame.

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