While its hard to tell since the video wasn’t recorded in the greatest resolution, The windows on the chapel appear to be glowing. When looking at the map in modern Roblox, you can see that the windows no longer glow.
I can only assume that this has to do with the new neon system that came when the Legacy lighting system was removed. My question is, is there a reliable way to recreate this effect or is it lost to time like black neon.
You could try using a surfacegui with the light influence turned down and the brightness up. But then you’d have to deal with possible jank from it and it not exactly fitting all shapes and types unless you use an image label.
You could possibly use negative saturation (I think) with texture instance with a plain white image, causes it to brighten up the texture.
Using the surface gui yields the same results as making a transparent neon where it loses the glow very quickly as it gains transparency.
What do you mean by use a negative saturation on a texture?
Using a texture thats just a white square creates an (albeit pretty cool) effect like this but it completely blocks out the glow from the neon.
Oh I think I’m misunderstanding the effect entirely then, from the image you provided it kind of looks similar, but more dim; as if it’s brightness was turned down.
Also the texture thing is essentially the same as the surfacegui one besides it being able to form to the surface of a mesh.
I’m thinking it seems that glowing transparent neon is unobtainable in modern Roblox (unless when Roblox releases the ability to use emissive maps that it could maybe be recreated using them)